Thursday 5 December 2013

That Minecraft phase

We've all played Minecraft at least once in our lives. And boy, what a time that was.

Minecraft is a - meh, who am I kidding. It's Minecraft. If you seriously haven't heard of it, then Google could probably help you, though I don't think even Google could explain it well enough.

Creeper glitches for days! :P

I really loved Minecraft. Loved. Past tense.
I'm not saying it isn't a great game, but there are only so many blocks one person can dig and mine. But before we reach that inevitable limit, Minecraft is the ideal game. It is strange, as it isn't really easy to compare Minecraft with anything else to get a good idea of it's value, and that's the point. It's different. Those nights spent in a wooden shack, all those life-threatening spelunking quests down in the deeps of a pixelated cave. And diamonds! Minecraft balanced casual play with a "you're not getting off the computer that easily" effect. But then, it stops. You've had your fill of pixelated minerals, cow mauling, block plunking. This all eventually gets to us, and we finally bid the glorious-music and the creepers goodbye. And then it is quickly filled by new fans and diehards. It's a very blocky cycle.


However, you have the random urge to blow up a skeleton once in a while. It's not set in stone. Anyways, that was just my opinion. Sssssigning off! *insert explosion here*

Did someone say Morrowind?

Okay, confession; I've never played any ES game other than Morrowind, though Oblivion is soon to be tried. But that aside: Morrowind. Da-da-daaaaa!
(That was a textual attempt at the theme song in case you're confused.)

Morrowind is the 3rd part of the Elder Scrolls series, which would probably be now known as "those words that come before SKYRIM" to the new generation of gamers. Now you're all informed, moving on.

Morrowind is a great game. Unfortunately, it is often overlooked. I loved Morrowind, and being someone who is somewhat partial to graphics, that is saying something. It was the whole freedom, simplicity coupled with complexity, and the constant gloomy and oppresive atmosphere that I relished. Albeit never having completed the entire game, I did manage to see quite a lot of the marvelous mountain side region. The combat was surprisingly gripping. Now, this could be an eye-opener for anyone who's played the game. I mean, honestly, it was kind of broken. But the whole charging and releasing deal was strangely action-packed.

In my opinion, Morrowind wasn't a perfect game. Why? Walking. I despised Morrowind's "speed" stat, which literally affects your speed. Yeah, we get basically become a snail with a sword. Yay.

Well, I guess that can be overlooked, I mean, it's Morrowind we're talking about. Tantara-tara-ra-ra-ra!
Singing off! *hurhurhur*

Wednesday 4 December 2013

ROTMG and it's "Kabam" to the head.

If you're confused, ROTMG = Realm of the Mad God. If you're still confused, you probably shouldn't be here.

Just kidding of course. Realm of the Mad God is an amazing action RPG pixelated game that is free-to-play and is loads of fun. Check it out on Steam or on their website (google it.)

There. Moving on. 


We all know ROTMG was taken over by "Kabam" and the internet wasn't happy. Well, when is it? But honestly, I seriously don't really mind at all. The fact is the game is still the lovable pixelated shooty thingy that we all die woefully in, and "Kabam" doesn't really change that. I do wish they'd give some use for fame other than on feeding/fusing expensive or hard-to-get pets. And sure, I kind of get irked when a massive dyed-up, gold-bought staff wielding titan of a wizard zaps past me firing all hell on my targets. Sure. But as long as I get my dose of Necromancer sapping, I'm happy. 

Unless, of course, they monetize that too. If that happens, I'd be one furious Pixel.